HOW TO PLAY CORNHOLE
The following guidelines are the original and official rules of cornhole and intended for recreational game play, professional cornhole competitions, and ACA tournaments.
COURT LAYOUT
The following dimensions and measurements will serve to determine how far apart to place cornhole boards as well as positioning of players during game play.
DIMENSIONS
A cornhole court shall be a level rectangular area 8-10 feet wide and a minimum of 40-45 feet long. The court should consist of two cornhole boards, designated pitcher’s boxes, and foul lines.
CORNHOLE GAME EQUIPMENT
The following dimensions and measurements will serve to determine standards and specifications for cornhole boards and cornhole bags.
CORNHOLE BOARD DIMENSIONS
Each cornhole board shall be 47.5 to 48 inches in length and 23.5 to 24 inches wide, made of smooth plywood that measures at least 1/2-inch in thickness. ACA sanctioned cornhole tournaments should only be played with wooden cornhole boards, as there is significant variance in play between wooden, plastic, and other surfaces.
CORNHOLE BAG STANDARDS
The cornhole bags shall be made from two fabric squares 6.25 square inches with a 0.25 inch stitched seam on all four sides. Bags should be made from durable fabric.
Each bag shall be filled with approximately 2 cups of feed corn and finished bags should be roughly 6 square inches and weigh 14-16 ounces. ACA will allow the use of plastic pellets (All Weather Cornhole Bags) in lieu of feed corn. ACA offers both Corn-Filled and All Weather cornhole bags.
PLAY OF THE GAME
Every match is broken down into innings of play. During an inning of play, each player must pitch all four of his/her bags. An inning is never completed until all players pitch all four of his/her bags.
SINGLES CORNHOLE MATCHES
Two single players compete against one another until a single winner is determined.
DOUBLES CORNHOLE MATCHES
Two teams, consisting of two players, compete against one another until a winning team is determined.
SCORING
The approved method of scoring for the sport of cornhole is “cancellation” scoring. In cancellation scoring, the points of one player cancel out the points of their opponent. Using this method, only one player/team can score in each inning.
PLAYER PITCHING ROTATION
The player or team who scored in the preceding inning has honor pitching first in the next inning. If neither player or team scores, the player or team who pitched first in the preceding frame shall retain first pitch in the next frame.
POSITION OF PLAYERS DURING PITCHING
FOUL BAG RULE VIOLATIONS
The following are rule violations that must be spotted and called by a player or assigned judge. The penalty is to declare the bag a foul bag, which requires the bags to be removed from the court prior to resuming play.
DETERMINING WINNERS - TRADITIONAL 21
The game shall be played to the predetermined number of twenty-one points. The first player/team to reach (or exceed) that amount at the conclusion of an inning is the winner.
The following guidelines are the original and official rules of cornhole and intended for recreational game play, professional cornhole competitions, and ACA tournaments.
COURT LAYOUT
The following dimensions and measurements will serve to determine how far apart to place cornhole boards as well as positioning of players during game play.
DIMENSIONS
A cornhole court shall be a level rectangular area 8-10 feet wide and a minimum of 40-45 feet long. The court should consist of two cornhole boards, designated pitcher’s boxes, and foul lines.
CORNHOLE GAME EQUIPMENT
The following dimensions and measurements will serve to determine standards and specifications for cornhole boards and cornhole bags.
CORNHOLE BOARD DIMENSIONS
Each cornhole board shall be 47.5 to 48 inches in length and 23.5 to 24 inches wide, made of smooth plywood that measures at least 1/2-inch in thickness. ACA sanctioned cornhole tournaments should only be played with wooden cornhole boards, as there is significant variance in play between wooden, plastic, and other surfaces.
- The hole in each cornhole board shall be 6 inches in diameter. Its center shall be 9 inches from the top and 12 inches from each side of the board edges.
- The front of the cornhole board shall be 3-4 inches from bottom to top.
- The back of the cornhole board shall be approximately 12 inches from ground to the highest point of the deck.
- The board finish shall be sanded to a very smooth texture, and there shall not be any blemishes in the wood surface that might disrupt or distort play.
- The board can be painted with a semi-gloss exterior latex paint resulting in a surface that allows bags to slide, but is not so slippery that it allows the bags to slide back down the board.
CORNHOLE BAG STANDARDS
The cornhole bags shall be made from two fabric squares 6.25 square inches with a 0.25 inch stitched seam on all four sides. Bags should be made from durable fabric.
Each bag shall be filled with approximately 2 cups of feed corn and finished bags should be roughly 6 square inches and weigh 14-16 ounces. ACA will allow the use of plastic pellets (All Weather Cornhole Bags) in lieu of feed corn. ACA offers both Corn-Filled and All Weather cornhole bags.
PLAY OF THE GAME
Every match is broken down into innings of play. During an inning of play, each player must pitch all four of his/her bags. An inning is never completed until all players pitch all four of his/her bags.
SINGLES CORNHOLE MATCHES
Two single players compete against one another until a single winner is determined.
- Both players stay in their designated lane for the whole game.
- Players start the game at the headboard and will alternate pitching bags until each player has pitched all four of his/her bags.
- Players then walk to the end of their lane to the other court, take score, and resume pitching back to the other board.
- The top of an inning is completed when the first player pitches all four bags; the bottom of the inning is completed when the remaining player pitches all four bags.
DOUBLES CORNHOLE MATCHES
Two teams, consisting of two players, compete against one another until a winning team is determined.
- Each team will stay in their designated lane for the whole game.
- Players at the headboard will alternate pitching bags until each player has pitched all four of his/her bags.
- Players at the footboard will take score and resume pitching back to the other board.
- The top of an inning is completed when both players pitching from the headboard pitch all four bags; the bottom of the inning is completed when the remaining players pitching from the footboard pitch all four bags.
SCORING
The approved method of scoring for the sport of cornhole is “cancellation” scoring. In cancellation scoring, the points of one player cancel out the points of their opponent. Using this method, only one player/team can score in each inning.
- Bag In-The-Count (Woody) : Any bag which comes to rest anywhere on top of the board. Each is worth one (1) point.
- Bag In-The-Hole (Cornhole) : Any bag which is thrown through the hole or knocked through the hole by another bag. Each is worth three (3) points.
- Foul Bags – Refers to any bag that has not been determined as Bag In-The-Count or Bag In-The Hole or was designated a foul bag as the result of rules violation
PLAYER PITCHING ROTATION
The player or team who scored in the preceding inning has honor pitching first in the next inning. If neither player or team scores, the player or team who pitched first in the preceding frame shall retain first pitch in the next frame.
POSITION OF PLAYERS DURING PITCHING
- The pitcher must be within the pitcher’s box or behind the foul line at the time of release.
- A player must pitch all four bags from their designated pitcher’s box.
- Players must pitch the bag with an under-hand release.
FOUL BAG RULE VIOLATIONS
The following are rule violations that must be spotted and called by a player or assigned judge. The penalty is to declare the bag a foul bag, which requires the bags to be removed from the court prior to resuming play.
- Any bag pitched when the player has made contact with or crossed over the foul line
- Any bag pitched when the player has started or stepped completely outside the pitcher’s box before the bag is released
- Any bag not delivered within the 20-second time limit
- A bag pitched from a different pitcher’s box than the first bag
- Any bag that contacted the court or the ground before coming to rest on the board
- Any bag that struck a previously defined object such as a tree limb, wire, indoor court ceiling, etc.
- Any bag removed from the board before scoring has been agreed upon for that bag
- The offending team (who touches the bags) forfeits all remaining bags and tallies the score of just the bags thrown before the foul was reported
- The non-offending team tallies twelve (12) points as if they had thrown four Bag In-The-Holes (Cornholes) during the inning
- A bag that leaves a player’s hand once the final forward swing of the delivery process has started shall count as a pitched bag
- A bag that is accidentally dropped by a player before the final forward swing has started shall not be considered foul and may be picked up and pitched. Protests – If a player desires to make a protest, the protest shall be made to the judge or official at the time the problem occurs. The judge shall make the final ruling on all protests.
DETERMINING WINNERS - TRADITIONAL 21
The game shall be played to the predetermined number of twenty-one points. The first player/team to reach (or exceed) that amount at the conclusion of an inning is the winner.
Official Rules
Ladder Golf ® is played with 2 or more players or teams. Each player has 3 golf ball bolas. A bola is 2 golf balls attached by a nylon rope. The object of the game is to wrap your bolas around the steps of the ladder. The ladder consists of 3 steps, a top, middle and a bottom step.
Official Equipment:Some of you may have landed on this page because you searched for the rules of Ladder Golf, yet you are NOT playing on the official Ladder Golf ® Brand games. That's fine, we want everyone to have fun no matter what equipment you have. Plus it's good that you are playing with the official Ladder Golf rules! We just want to take a second to let you know the benefits of our quality games.
Playing the Game: Prior to game play a line must be set 5 paces from the ladder. This is the called the toss line. The official toss line is 15 feet away but most players measure 5 paces from the game ladder to set the toss line. This allows for a closer toss line for children’s games. Ladder Golf is played in rounds, each round consists of all players tossing 3 bolas. A coin toss is used to decide which player or team will toss first. The first player must toss all 3 bolas before the next player is able to toss his or her bolas. Bolas can be tossed in anyway the player chooses, as long as they are tossed individually and can be bounced off the ground. The winner of the round earns the first toss in the next round. Games are played to an exact point total of 21. In order to win, a player must be the only one to score exactly 21 points after the completion of a round. If a player goes over the exact point total, that players points for that round do not count. For example: A player with 18 points needs 3 points to get the exact score of 21 in order to win. If that player has 5 points hanging on the ladder after all the players have tossed all strands, none of those points count and the player will enter the next round with 18 points again needing 3 points to win. In the case of a tie, the players that tie will play as many overtime rounds as needed until one player ends a complete round 2 points ahead of the other player. The 2 point rule only applies in overtime rounds. During regular play any player can win as long as that player is the only one to score an exact total of 21 points at the end of that round no matter how many points the other players have.
Etiquette of the Game: Basic etiquette of Ladder Golf ® states that contestants should make as many remarks, sounds or movements as possible during play in order to distract the opponent’s during play. Touching the player during tossing is never allowed. In the course of play no contestant is to walk to the ladder prior to completion of the current round of play.
Scoring: After all teams have tossed all their bolas, scoring is determined by the bolas that are still hanging from the steps. Players can knock-off bolas during the course of the game, in fact knocking-off other players bolas is encouraged and a good way to play defensively. bolas that are knocked off during play do not count as points. Only bolas that are left hanging after all bolas are tossed are counted as points.
Points: Points are determined by which step your bola wraps around. The top step is worth 3 points the middle step is worth 2 points and the bottom step is only worth 1 point. Players can score an optional bonus of 1 point by hanging all 3 bolas from the same step or by hanging a bola on all 3 (1-2-3) steps in one round. The highest amount of points available per player is 10. This is accomplished by hanging all 3 bolas on the top (3 point) step.
Team Play: Four players can play Ladder Golf ® by alternating play each round. Players simply alternate turns with teammates. Extra bolas can also be purchased so up to 4 players can play individually on the same ladder or a second ladder can be purchased for team play. With multiple ladders 2 players on opposite teams would be on one side and the other 2 opposing players would be at the other game ladder. One side would toss all bolas and the other team would toss them back. Same rules apply.
Glossary of Terms:
Bolas: A Bola consists of 2 golf balls attached together with a piece of nylon rope. Golf Balls are spaced 13” apart.
Ladder: The ladder is the structure that consists of 3 steps each spaced 13 inches apart.
Steps or Rungs: Each ladder has 3 steps. The top step is worth 3 points, the middle 2 and the bottom 1 point. Toss Line: The line that the players tosses from. Officially is set to 15 feet. For backyard games 5 paces works fine.
Ladder Golf warnings before playing your new Ladder Golf game, please READ ALL warnings and rules. Your game will provide a lifetime of playability if used as intended and stored correctly. Remember to play safe, have fun and go for the ten point toss!
Ladder Golf ® is played with 2 or more players or teams. Each player has 3 golf ball bolas. A bola is 2 golf balls attached by a nylon rope. The object of the game is to wrap your bolas around the steps of the ladder. The ladder consists of 3 steps, a top, middle and a bottom step.
Official Equipment:Some of you may have landed on this page because you searched for the rules of Ladder Golf, yet you are NOT playing on the official Ladder Golf ® Brand games. That's fine, we want everyone to have fun no matter what equipment you have. Plus it's good that you are playing with the official Ladder Golf rules! We just want to take a second to let you know the benefits of our quality games.
Playing the Game: Prior to game play a line must be set 5 paces from the ladder. This is the called the toss line. The official toss line is 15 feet away but most players measure 5 paces from the game ladder to set the toss line. This allows for a closer toss line for children’s games. Ladder Golf is played in rounds, each round consists of all players tossing 3 bolas. A coin toss is used to decide which player or team will toss first. The first player must toss all 3 bolas before the next player is able to toss his or her bolas. Bolas can be tossed in anyway the player chooses, as long as they are tossed individually and can be bounced off the ground. The winner of the round earns the first toss in the next round. Games are played to an exact point total of 21. In order to win, a player must be the only one to score exactly 21 points after the completion of a round. If a player goes over the exact point total, that players points for that round do not count. For example: A player with 18 points needs 3 points to get the exact score of 21 in order to win. If that player has 5 points hanging on the ladder after all the players have tossed all strands, none of those points count and the player will enter the next round with 18 points again needing 3 points to win. In the case of a tie, the players that tie will play as many overtime rounds as needed until one player ends a complete round 2 points ahead of the other player. The 2 point rule only applies in overtime rounds. During regular play any player can win as long as that player is the only one to score an exact total of 21 points at the end of that round no matter how many points the other players have.
Etiquette of the Game: Basic etiquette of Ladder Golf ® states that contestants should make as many remarks, sounds or movements as possible during play in order to distract the opponent’s during play. Touching the player during tossing is never allowed. In the course of play no contestant is to walk to the ladder prior to completion of the current round of play.
Scoring: After all teams have tossed all their bolas, scoring is determined by the bolas that are still hanging from the steps. Players can knock-off bolas during the course of the game, in fact knocking-off other players bolas is encouraged and a good way to play defensively. bolas that are knocked off during play do not count as points. Only bolas that are left hanging after all bolas are tossed are counted as points.
Points: Points are determined by which step your bola wraps around. The top step is worth 3 points the middle step is worth 2 points and the bottom step is only worth 1 point. Players can score an optional bonus of 1 point by hanging all 3 bolas from the same step or by hanging a bola on all 3 (1-2-3) steps in one round. The highest amount of points available per player is 10. This is accomplished by hanging all 3 bolas on the top (3 point) step.
Team Play: Four players can play Ladder Golf ® by alternating play each round. Players simply alternate turns with teammates. Extra bolas can also be purchased so up to 4 players can play individually on the same ladder or a second ladder can be purchased for team play. With multiple ladders 2 players on opposite teams would be on one side and the other 2 opposing players would be at the other game ladder. One side would toss all bolas and the other team would toss them back. Same rules apply.
Glossary of Terms:
Bolas: A Bola consists of 2 golf balls attached together with a piece of nylon rope. Golf Balls are spaced 13” apart.
Ladder: The ladder is the structure that consists of 3 steps each spaced 13 inches apart.
Steps or Rungs: Each ladder has 3 steps. The top step is worth 3 points, the middle 2 and the bottom 1 point. Toss Line: The line that the players tosses from. Officially is set to 15 feet. For backyard games 5 paces works fine.
Ladder Golf warnings before playing your new Ladder Golf game, please READ ALL warnings and rules. Your game will provide a lifetime of playability if used as intended and stored correctly. Remember to play safe, have fun and go for the ten point toss!
Horseshoe Pitching
BASIC "Backyard" RULES
The required court layout for a game is two stakes fastened securely in the ground 40 feet apart. The stakes should be of iron or soft steel one inch in diameter protruding 15 inches from the ground, each leaning approximately 3 inches (12-deg. from vertical) toward the opposite stake.
Each stake is placed in the center of a "pit" measuring between 43 and 72 inches long and measuring between 31 and 36 inches wide. Moist blue clay works best as a cushion substance in the pit but other types of moist clay as well as loose dirt and sand are acceptable. On both sides of the pits are long, narrow (approx 6' long and 18" wide)"pitchers platforms" from which contestants are to pitch their shoes. When platforms are extended an additional 10 ft they can accomodate short distance pitchers and when extended full length on both sides of the court they provide walkways for the contestants.
The object of the game is to pitch the horseshoe so that it comes to rest encircling the stake; failing in that, it comes to rest within six inches of the stake.
"Horseshoes" manufactured for pitching (real horseshoes are not readily available or uniform in size and weight) are to be used, each weighing approximately 2-1/2 pounds and having an opening no greater than 3-1/2". Each contestant pitches two shoes in succession.
When a contestant is pitching, the opponent shall quietly stand to the rear of or behind the other platform.
A contestant cannot start to walk to the opposite end until both players have pitched both shoes.
A shoe making contact outside the pit before it comes to rest does not count in the scoring and if it lies within scoring distance of the stake it may be removed before the next pitch by either contestant.
Foul lines shall be marked at 27 feet and 37 feet from the opposite stake across the pitching platforms. Shoes pitched by adult males must be released from the platform behind the 37 foot foul line. Shoes pitched by "elder" men, age 70 or more, may optionally be pitched from platforms behind either the 37 foot or 27 foot foul line (provided that they remain at one pitching distance and not switch back and forth) and provided that as 27 foot pitchers, they cannot pitch from behind the 37 foot foul line. Women and all youths up thru 18 years of age may pitch from any platform at any distance from behind the 27 foot foul lines. Men with physical handicap may also observe the 27 foot foul line rule.
Multiple court installations should have safety barriers or buffers to protect contestants on adjacent courts and spectators.
Scoring Rules - There are two methods of scoring: (1) Cancellation system, and (2) count-all system.
Cancellation System - Closest shoe to the stake within 6 inches scores 1 point, two shoes closer than opponent's scores 2 points, one ringer and closest shoe of the same player scores 4 points, each uncancelled ringer scores 3 points. All equal ringers count as ties (no score). All ringers count towards total ringer percentages. A leaning shoe has no value over one lying flat touching the stake. The player that scores or ties a score receives first pitch. Most cancellation games are played to 40 points. Other point limits are acceptable if agreed upon beforehand. It is also legal to play to a pre-set shoe limit, with 40 or 50 shoes being the most popular. Ringer averages are a measure of skill and are used for "seeding" contestants in tournament play. Ringer averages are calculated by dividing total ringers pitched by total shoes pitched and multiplying the result by 100. (i.e. 25 R div by 50 S = .500 x 100 = 50.00%)
Count-All Scoring - Contestants shall receive credit for all points. The maximum is 2 ringers (6 points) and the minimum is both shoes beyond 6 inches from the stake (0 points). Count-all games are pitched to a preset shoe limit - 20, 40 or 50 shoes are popular choices.
The required court layout for a game is two stakes fastened securely in the ground 40 feet apart. The stakes should be of iron or soft steel one inch in diameter protruding 15 inches from the ground, each leaning approximately 3 inches (12-deg. from vertical) toward the opposite stake.
Each stake is placed in the center of a "pit" measuring between 43 and 72 inches long and measuring between 31 and 36 inches wide. Moist blue clay works best as a cushion substance in the pit but other types of moist clay as well as loose dirt and sand are acceptable. On both sides of the pits are long, narrow (approx 6' long and 18" wide)"pitchers platforms" from which contestants are to pitch their shoes. When platforms are extended an additional 10 ft they can accomodate short distance pitchers and when extended full length on both sides of the court they provide walkways for the contestants.
The object of the game is to pitch the horseshoe so that it comes to rest encircling the stake; failing in that, it comes to rest within six inches of the stake.
"Horseshoes" manufactured for pitching (real horseshoes are not readily available or uniform in size and weight) are to be used, each weighing approximately 2-1/2 pounds and having an opening no greater than 3-1/2". Each contestant pitches two shoes in succession.
When a contestant is pitching, the opponent shall quietly stand to the rear of or behind the other platform.
A contestant cannot start to walk to the opposite end until both players have pitched both shoes.
A shoe making contact outside the pit before it comes to rest does not count in the scoring and if it lies within scoring distance of the stake it may be removed before the next pitch by either contestant.
Foul lines shall be marked at 27 feet and 37 feet from the opposite stake across the pitching platforms. Shoes pitched by adult males must be released from the platform behind the 37 foot foul line. Shoes pitched by "elder" men, age 70 or more, may optionally be pitched from platforms behind either the 37 foot or 27 foot foul line (provided that they remain at one pitching distance and not switch back and forth) and provided that as 27 foot pitchers, they cannot pitch from behind the 37 foot foul line. Women and all youths up thru 18 years of age may pitch from any platform at any distance from behind the 27 foot foul lines. Men with physical handicap may also observe the 27 foot foul line rule.
Multiple court installations should have safety barriers or buffers to protect contestants on adjacent courts and spectators.
Scoring Rules - There are two methods of scoring: (1) Cancellation system, and (2) count-all system.
Cancellation System - Closest shoe to the stake within 6 inches scores 1 point, two shoes closer than opponent's scores 2 points, one ringer and closest shoe of the same player scores 4 points, each uncancelled ringer scores 3 points. All equal ringers count as ties (no score). All ringers count towards total ringer percentages. A leaning shoe has no value over one lying flat touching the stake. The player that scores or ties a score receives first pitch. Most cancellation games are played to 40 points. Other point limits are acceptable if agreed upon beforehand. It is also legal to play to a pre-set shoe limit, with 40 or 50 shoes being the most popular. Ringer averages are a measure of skill and are used for "seeding" contestants in tournament play. Ringer averages are calculated by dividing total ringers pitched by total shoes pitched and multiplying the result by 100. (i.e. 25 R div by 50 S = .500 x 100 = 50.00%)
Count-All Scoring - Contestants shall receive credit for all points. The maximum is 2 ringers (6 points) and the minimum is both shoes beyond 6 inches from the stake (0 points). Count-all games are pitched to a preset shoe limit - 20, 40 or 50 shoes are popular choices.
Bocce Ball
Bocce Ball Rules and Regulations:
How To Play:
How to throw a Bocce Ball:
How to score in Bocce Ball:
How to win at Bocce Ball:
- What are the rules for Bocce ball? Bocce ball is a relatively simple game, but it is important to understand the rules in order to enjoy the game to its fullest.
- Bocce Ball consists of a predetermined number of frames. Each frame is complete once all balls have been thrown and all points have been awarded.
- Bocce Ball can be played by two, four, or eight players on two teams (one, two, or four players per team). Each team throws four balls per frame.
- Frames are begun by one team tossing the pallino (a specially marked ball, sometimes called a jack) between the center and four-foot line within the playing area. Teams alternate tossing the pallino each frame, with the first frame determined by the winner of a coin toss.
- The team that tossed the pallino then throws their first bocce ball. Next, the opposing team throws their first bocce ball.
- After the first two bocce balls are thrown, the team with the bocce furthest away then throws all of their remaining balls, trying to throw each as close to the pallino as possible.
- The team that has not thrown their bocce balls now throws their remaining balls, again trying to get as close to the pallino as possible.
- Hitting either the pallino or either team’s bocce balls is permitted. No penalty or bonus is awarded.
- After all bocce balls have been tossed, the team with the bocce closest to the pallino wins the frame. The score is tallied and the frame is complete. The winning team begins the next frame.
- Frames are played beginning from alternating sides of the court.
- The game is finished once one team reaches a pre-determined score (typically 12).
How To Play:
- Bocce ball set up begins by marking off a court. A relatively flat, level outside space is needed for bocce ball. The size of a regulation bocce ball court is 90 feet long by 13 feet wide. For a friendly game, these dimensions do not need to be exact, but it is best to come as close to these dimensions as possible.
- The bocce court is divided into areas by five lines. Lines are drawn four and ten feet from either end of the court, and a fifth line is drawn in the center. These lines can be marked by string, drawn in the sand or dirt, marked by objects at the courts edge, or whatever works best for the game’s participants.
- Gather your bocce ball sets. Most sets come with eight balls in two different colors as well as a single pallino.
- Once teams are determined, play begins. Bocce Ball instructions are simple: Each frame starts with one team tossing the pallino or jack. Players then try to get as close as they can to the pallino, while keeping their bocce balls within the court area.
- Players toss from behind the 10-foot line on the near side of the court.
How to throw a Bocce Ball:
- Throwing, sometimes called bowling, a bocce ball can be done a number of different ways, but with a few simple bocce ball techniques, you can maximize your chances of bowling a great shot.
- A bocce ball is best thrown underhanded. This allows the thrower the best blend of control and power.
- It is highly recommended to throw the ball at least partially through the air, rather than rolling it. Two good techniques are high, soft lobs, or low, stronger throws. Players should try both methods and see what works best for them.
- The most common way to grip the bocce ball is with the palm underneath and the fingertips resting on the front of the ball. Alternatively, the bocce ball can be gripped from above, with the palm above the ball and the wrist flicked forward at the point of release.
- It is best to aim just in front of the point where you want the bocce ball to come to a rest. For lower angled throws, aim further in front of the target point to account for momentum. Higher arcs will not roll as far forward, so aim closer to the desired resting point.
How to score in Bocce Ball:
- Scoring for bocce ball takes place each frame is scored after all bocce balls have been tossed.
- The winner of the frame is the team with the bocce ball closest to the pallino
- Once the winner is determined, the winning team scores one point for each bocce ball that is closer to the pallino than the opposing team’s closest bocce ball. The winning team will always score at least one point and can score a maximum amount of four (assuming you are playing with the standard four bocce balls per team).
- Frames are played until one team reaches the pre-determined score. Official rules list a score of 12 needed to win, but teams can agree at the beginning of the game to play to a lower or higher number.
How to win at Bocce Ball:
- One of the best bocce ball tips is to decide when to aim for the pallino, and when to aim for previously thrown bocce balls.
- Knocking another team’s bocce ball further from the pallino is a good strategy, especially if your team already has the closest bocce to the pallino.
- Winning the frame is more important than scoring additional points. You get zero points if the opposing team has the closest bocce to the pallino.